Skyrim-Character Builds

Skyrim Character Builds

Discover the perfect build for your next Skyrim playthrough with our curated selection, which draws inspiration from the original classes of Morrowind and Oblivion. Utilize it as is, personalize it to suit your preferences, or let it inspire you to create your own unique build.
Warrior
Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
Smithing
10/10
Heavy Armor
12/12
Block
13/13
Two-Handed
7/19
One-Handed
7/21
Thief
Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
One-Handed
5/21
Archery
5/16
Light Armor
3/10
Sneak
13/13
Lockpicking
6/11
Pickpocket
10/12
Speech
7/13
Mage
Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.
Alchemy
10/15
Illusion
9/13
Conjuration
7/16
Destruction
6/17
Restoration
4/13
Alteration
5/14
Enchanting
8/13
Agent
Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.
Archery
14/16
Sneak
13/13
Lockpicking
6/11
Speech
7/13
Illusion
9/13
Nightblade
Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
One-Handed
5/21
Light Armor
3/10
Sneak
13/13
Illusion
9/13
Destruction
5/17
Alteration
5/14
Enchanting
9/13
Bard
Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
Block
6/13
One-Handed
5/21
Speech
6/13
Alchemy
12/15
Illusion
9/13
Enchanting
11/13
Barbarian
Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
Smithing
10/10
Block
9/13
Two-Handed
11/19
One-Handed
13/21
Light Armor
6/10
Healer
Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.
One-Handed
5/21
Light Armor
2/10
Speech
5/13
Alchemy
12/15
Restoration
7/13
Alteration
10/14
Enchanting
8/13
Witchhunter
Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.
Archery
11/16
Sneak
11/13
Alchemy
12/15
Conjuration
9/16
Enchanting
6/13
Acrobat
Acrobat is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.
One-Handed
5/21
Archery
5/16
Sneak
13/13
Lockpicking
8/11
Pickpocket
10/12
Speech
8/13
Archer
Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.
Smithing
10/10
One-Handed
5/21
Archery
16/16
Light Armor
7/10
Sneak
11/13
Assassin
Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.
One-Handed
8/21
Archery
10/16
Sneak
13/13
Pickpocket
3/12
Alchemy
15/15
Battlemage
Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
Heavy Armor
8/12
One-Handed
5/21
Archery
5/16
Conjuration
7/16
Destruction
7/17
Alteration
6/14
Enchanting
11/13
Crusader
Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Heavy Armor
12/12
Block
13/13
One-Handed
11/21
Destruction
6/17
Restoration
7/13
Knight
Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
Smithing
10/10
Heavy Armor
12/12
Block
13/13
One-Handed
10/21
Speech
4/13
Monk
Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons.
Heavy Armor
2/12
One-Handed
8/21
Archery
5/16
Sneak
13/13
Restoration
7/13
Alteration
14/14
Pilgrim
Pilgrims are travellers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.
Block
5/13
One-Handed
5/21
Speech
12/13
Alchemy
12/15
Illusion
13/13
Restoration
2/13
Rogue
Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Block
8/13
One-Handed
5/21
Light Armor
7/10
Speech
10/13
Alchemy
10/15
Illusion
9/13
Scout
Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
Smithing
6/10
Block
7/13
One-Handed
5/21
Archery
8/16
Sneak
10/13
Alchemy
13/15
Sorcerer
Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
Heavy Armor
5/12
One-Handed
5/21
Conjuration
16/16
Destruction
11/17
Enchanting
12/13
Spellsword
Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.
Block
9/13
One-Handed
5/21
Light Armor
6/10
Destruction
6/17
Restoration
6/13
Alteration
8/14
Enchanting
9/13
If you've got any cool build ideas, feel free to drop them in the #curated-builds channel on our Discord server. We might feature your build in our next update!
To create a Skyrim build from scratch, use the Skyrim build planner .