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Fallout 76
Specials
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Charisma
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Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
Charisma-based Perks (28)
S.P.E.C.I.A.L.: 2
Team: 8
Consumables: 3
Resistances: 2
Other: 17
S.P.E.C.I.A.L.
Situational
Hard Bargain
Buying and selling prices at vendors are better.
Magnetic Personality
Gain 1 Charisma for each teammate, excluding yourself.
Team
Rad Sponge
When affected by rads, you periodically heal 80 rads on nearby teammates.
Bodyguards
Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
Friendly Fire
Teammates hit by your flame weapons regen health briefly (no Molotov).
Inspirational
When you are on a team, gain 5% more XP.
Philanthropist
Restore some of your teammates hunger and thirst when you eat or drink.
Squad Manuevers
Run 10% faster when part of a team.
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
Magnetic Personality
Gain 1 Charisma for each teammate, excluding yourself.
Consumables
Duration
Field Surgeon
Stimpaks and RadAway will now work much more quickly.
Potency
Happy-Go-Lucky
Your luck is increased by 2 while under the influence of alcohol.
Field Surgeon
Stimpaks and RadAway will now work much more quickly.
Resistances
Bodyguards
Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
Lone Wanderer
When adventuring alone, take 10% less damage and gain 10% AP regen.
Other
Animal Friend
Aim your gun at any Animal below your level for a 25% chance to pacify it.
Happy Camper
Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
Party Boy/Girl
The positive effects of pre-war alcohol are doubled.
Quack Surgeon
Revive other players with liquor!
Spiritual Healer
You regenerate health for 5 seconds after reviving another player.
Team Medic
Your stimpaks now also heal your teammates for half the normal strength.
Bloodsucker
Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
E.M.T.
Players you revive come back with health regen for 15 seconds.
Injector
Players you revive have +6 Action Point regen for 10 minutes.
Suppressor
Reduce your target’s damage output by 10% for 2 seconds after you attack.
Healing Hands
Players you revive are cured of all Rads.
Travel Agent
You pay 30% fewer Caps when Fast Traveling.
Overly Generous
Rads increase your chance to inflict 25 Rads with melee attacks!
Anti-Epidemic
Your disease cures have a 50% chance to cure a disease on nearby teammates.
Tenderizer
Make your target receive 5% more damage for 5 seconds after you attack.
Wasteland Whisperer
Aim your gun at a creature below your level for a 25% chance to pacify it.
Mutations
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
Fallout 76
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SPECIAL Attributes
Perks